Real-time PvP
3-minute head-to-head matches on authoritative servers, with sub-100 ms latency in every region we operate.
Independent game studio · Paris area, France
Kickdom, our first title, is live worldwide on iOS and Android: real-time 3-minute football duels with chaotic power-ups. Free to play, skill first, no pay-to-win.
01Kickdom · Live worldwide
A real-time mobile football battle game. Head-to-head matches with funky power-ups, 48 players to collect and seasonal competition. Arcade football with the pace of a fighting game and the depth of a collection game.
Hook
Bomb
Shield
Bat
Swap
Disorient3-minute head-to-head matches on authoritative servers, with sub-100 ms latency in every region we operate.
Hook, Bomb, Shield, Bat, Swap, Disorient. Six items that turn every match into a different story.
48 players across 6 rarities, runes to fuse and a laboratory to upgrade. Build the squad that fits your style.
9 leagues from Bronze to Mythic, 24 seasons a year, daily and weekly quests, achievements and season passes.
Create or join a clan, recruit friends and progress together. Clan tournaments and their rewards are next.
Skins and accessories to give every player a look of their own. Style first, fair play intact.
Free to play. Skill decides matches, not spending. Server-side validation keeps cheaters off the pitch.
iOS and Android, 22 languages in-game. The same match from Paris to São Paulo.





02The studio
MFF Labs is an independent studio founded in 2022 near Paris. We build and operate our own live games. AI is embedded in every one of our processes, from concept art and code to localization, video and live ops, and it lets us produce and deliver faster every month.
AI-native by design
We were early to embed AI across the whole pipeline: concept art, code, localization, video, ads, live ops. The result is a five-person core team that produces and delivers faster every month, at a quality that used to require a studio many times its size.
Seasons, quests, events and balancing shipped mid-season through remote config. No app update needed.
22 in-game languages, 40+ store listings and ad creatives in 20 languages, produced and reviewed in days.
CGI, VFX and AI video pipelines from our founders' studios, applied to trailers, playables, store assets and user acquisition.
Unity, authoritative real-time netcode, auto-scaling cloud infrastructure and anti-cheat by design.
MFF Labs is founded in Cergy, near Paris, by five co-founders.
A first version reached players. We rebuilt Kickdom as an arcade PvP game in four months.
Kickdom live worldwide on iOS and Android. Soft launch validated, 4.7 on the App Store, clans live.
Clan tournaments and their rewards, the Locker Room (skins, accessories), in-game advertising for brands, paid scaling in low-CPI football markets.
03Brands · In development
Kickdom is a stadium played every day by fans around the world. We are building native in-game advertising for brands: placements inside the match itself, sold directly by the studio, with no disruption for players.
Animated boards around the pitch, visible in every match, in the countries you choose.
Stadium screens and panels above the stands, for video and key visuals.
Your logo at the heart of the pitch, seen at every kick-off.
Limited-edition jerseys, accessories and events in your colours, powered by the Locker Room.
In development. We are onboarding a first circle of partner brands, with full measurement on impressions and engagement.
Talk to us about a partnership04The team
Two years building together, the same founders since day one and a cap table that is 100% founder-owned. Operators who shipped, pivoted and validated.

15 years as a B2B SaaS founder (Logipax, easyBTP). Runs the company, finance and partnerships.

20 years in 3D, CGI and VFX. Founder of Digiteyes, co-founder of Firehouse VFX. Leads art, video and AI production.

Ex-Accenture, ex-Capgemini. Founder of WIT5 Consulting. Leads markets and partnerships.

30 years in IT services and consulting. Legal and tax expertise, TBM Advisors.

Game design specialist. Second shipped title after Mithrall (PC). Owns gameplay, balancing and the live roadmap.
Specialised game development studio (Mithrall, PC). Production capacity that scales with us, without headcount risk.
05Let's talk
Investors, publishers, brands, partners: Kickdom is live, validated and growing, and we are now scaling it. We like working with people who know the category. One email is enough, we answer fast.
We are opening our pre-seed round to scale Kickdom after a validated soft launch. Ask for the deck and the data room.
Request the deck jerome@mff-labs.comIn-game advertising, publishing, user acquisition, creators, press: tell us what you have in mind.
Write to us mathias@mff-labs.comJoin the community, follow the seasons and tell us what to build next.